- Joined
- 14 July 2020
- Posts
- 96
Chomp 'N' Cheeky
Patch Notes
Version: v1.1.2-alphaPatch Notes
Date: 09/09/2019
Comments:
This will patch a lot of bugs that were in v1.1.1-alpha, especially where level 50 was not able to be completed. There is also a new character diagnostic data feature. You can access this by pressing F2. This will allow you to select which clam character in particular you want it to display debug data about. Please make sure you are also including a screenshot of this relevant to the clam in question in any of your bug reports about clams or Cheeky. It will help me see what's going on much better in terms of their status and other variables. If I cannot work it out straight away, it will at least give me a lead of sorts. Please continue testing the game and submitting feedback through the bug report system and communicating with me about what's happening in the game. In the upcoming minor update, we should be seeing a save and load feature to make it much easier to restore progression of the game instead of having to keep the game open. I noticed that with so many levels, players are wanting to save their progress and continue from where they left off, so this will be worked on and available soon.
Need info:
1) I need more information on a bug that is causing Dash to get stuck when he sees Cheeky (this seems more common if he sees Cheeky the moment he stops rotating). This leads to causing other problems with Dash where he will get stuck and stay white when he is hit with a hammer.
Changelog:
NEW:
1) Character Diagnostic Data (press F2 to toggle the screens for this on and off).
MODIFY:
1) Cheeky will no longer be able to switch directions or continue moving during a hammer swing. The hammer swing will need to finish before Cheeky can move again.
FIX:
1) Fixed an issue where Level Tester button disappearing when closing help directory on the game menu.
2) Fixed an issue where Level Tester button disappearing when submitting a bug report.
3) Fixed an inconsistency where players get score when they press the R key to reset the level.
4) Fixed an inconsistency where chests are empty when they are opened again after level restart.
5) Fixed a misalignment where teleporters on level 50 would not work.
6) Fixed an issue with Switch not breaking bread when pushed back with Hammer.
Next in development:
1) More bug fixes.
2) Creating a save and load feature.
3) Key Piece and Key Reforging feature for section 6 of levels. This feature will be available when section 6 levels are completed.
4) Section 6 of levels. This may not be available in the very next minor update but will be available soon.