Early log v0.9.1-alpha Score, Treasure and Rune Values fixing at level start (14/06/2019)

This log is for a project that is not yet a demo.
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Luke

Studio Owner
Game Designer
👑 Luke Wolf® Staff
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14 July 2020
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Chomp 'N' Cheeky
Patch Notes
Version: v0.9.1-alpha
Date: 14/06/2019

Comments:

This is just a patch to fix the percentage progress of collecting treasure and finding secret runes as well as fixing the score when Cheeky loses all lives and the level restarts. Also for this test, I have made the rune on level 1 much easier to access to save time. This will be moved back in the next update.

Reported but unable to replicate:
These were reported but hard to replicate and after fixing some other code in the game, I have not been able to reproduce these issues, so please test them:

1) Switch shifts back as a tiny version of himself - I have made some enhancements to his shapeshifting but I feel this needs to be tested more to be certain that it has been resolved.
2) Sticky's tongue shoots at the wrong angle - This is still happening but I have an idea to snap the angle of the tongue to the correct angle. I think I have to look closer to see if the tongue is being set to two different angles at the same time.

Changelog:

MODIFY:


1) Temporarily moved Treasure rune on Level 1 - For testing purposes.

FIX:

1) Treasure percentage still incorrect after losing all lives and completing levels - This should FINALLY be fixed now!
2) Rune percentage still incorrect after losing all lives and completing levels - This should FINALLY be fixed now!
3) Score value incorrect after losing all lives - Fixed an issue causing the score not to reset properly when losing all lives and the level restarts.


Next in development:

1)
Section 3 of levels.
2) More bug fixes.
 
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